pain.
You notice that it is badly wounded and is bleeding from its neck and back. You must fight it.
Black Bear: COMBAT SKILL 16 ENDURANCE 10
If you win, turn to 195 .
After three rounds of combat, you position yourself so that you can run down the hill. If you wish to evade at this time then turn to 106 and chance being wounded as you flee.
45
These men are not what they seem. The tunic of the leader is genuine but it is heavily bloodstained around the collar, as if its true owner had been murdered. Their weapons are not army issue, but expensive and lavishly decorated like the weapons made by the armourers of Durenor.
The leader has a crossbow slung over his pack. An attempt to run would be suicide. You decide that you must fight them or you will surely be murdered as soon as you drop your weapon.
Turn to 180 .
48
Your Sixth Sense warns you that these troops are not all they seem. You can detect an aura of evil about them. They are in the service of the Darklords.
You must leave here quickly before you are spotted. Turn to 243 .
51
You climb the wooded bank of the river and see the log walls of the fieldworks disappearing into the distance.
Illustration V —The log wall has collapsed in several places where the Darklords are attacking.
A battle rages about two miles away and the log wall has collapsed in several places where the Darklords are attacking.
Most of the fieldworks ahead are unmanned, the soldiers having left to supply reinforcements for the raging battle.
There is a gate in the log wall. If you wish to approach it, turn to 288 .
If you would prefer to climb over the wall instead, turn to 221 .
53
A searing pain tears through your right leg as it is twisted and crushed by the weight of your body. Down and down you tumble, until you finally land in a ditch at the base of the hill with such force that the wind is knocked out of you and you lose consciousness.
You are awoken by the sharp pain of something stabbing your chest. It proves to be the tip of a Giak spear. You are greeted by the malicious sneer of its owner as he pins your left arm to the ground. Instinctively you reach for your weapon but it is no longer there.
Defenceless against the cruel Giaks, the last thing that you see before all light fades is the jagged point of a Giak lance hurtling down towards your throat.
Your mission ends here.
54
It would seem that the heavens have not heard your prayers. A spear whistles past your head and embeds itself in the neck of your galloping horse. With a shriek of pain, the horse topples forward and you both roll in a tangled heap on the highway.
Dazed and pinned down by the weight of the dead body of your horse, the last thing you remember are the sharp penetrating spearheads of the Giak lances.
You have failed in your mission.
55
Just as the Giak makes his leap, you race forward and strike out with your weapon — knocking the creature away from the young wizard's back.
You jump onto the struggling Giak and strike again. Due to the surprise of your attack, add 4 points to your COMBAT SKILL for the duration of this fight but remember to deduct it again as soon as the fight is over.
Giak: COMBAT SKILL 9 ENDURANCE 9
If you win, turn to 325 .
56
You hear the scream of a large winged beast above the trees. It is a Kraan, a deadly servant of the Darklords. Quickly you hide beneath the thick fronds of fern until the horrible shrieks have passed away.
Now turn to 222 .
60
The last thing you remember before darkness engulfs you is the flash of a long curved steel knife. You have become yet another victim of the Sage and his robber son — the very one who has just slit your throat!
Your quest ends here.
61
At last you can reach the wooden fieldworks surrounding the outer city. As you race towards a sentry post, you can hear the excited shouts of the guards cheering you on. Thank the gods that they recognize you, for you must appear a ragged and suspicious