Crowns’ section of your Action Chart . Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time.
You may also select five items from the list below, only two of which may be Weapons.
Quarterstaff (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows; record them on your Action Chart .
Flute (Backpack Item)
Dagger (Weapons)
Sword (Weapons)
2 Meals (Meals) Each Meal takes up one space in your Backpack.
Rope (Backpack Item)
Potion of Laumspur (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.
Axe (Weapons)
List the five items that you have chosen on your Action Chart , under the appropriate headings, and make a note of any effect that they may have on your ENDURANCE points and/or COMBAT SKILL .
Kai Weapons
Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the élite of the New Order Kai who attain the rank of Grand Master.
In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List .
Example
Say you choose the number 8 from the Random Number Table , your Kai Weapon will be the Broadsword ‘Illuminatus’.
When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL . Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL . 5
Example
If you were to use ‘Illuminatus’ in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL . If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.
Kai Weapon Table
RN
Weapon Type
Weapon Name
CS
Unique Properties
CS
0
Axe
‘Spawnsmite’
+5
versus reptilian enemies
+6
1
Axe
‘Alema’
+5
versus undead enemies
+7
2
Axe
‘Magnara’
+5
versus rock or stone
+8
3
Sword
‘Sunstrike’
+5
when used in daylight
+6
4
Sword
‘Kaistar’
+5
when used at night
+7
5
Sword
‘Valiance’
+5
when used versus magicians 6
+8
6
Sword
‘Ulnarias’
+5
when used underwater
+9
7
Broadsword
‘Raumas’
+5
versus winged enemies
+6
8
Broadsword
‘Illuminatus’
+5
when used underground
+7
9
Broadsword
‘Firefall’
+5
versus fire-emitting enemies
+8
RN = Random Number
CS = COMBAT SKILL
Equipment — How to use it
Weapons
The maximum number of Weapons that you can carry is
two
. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct Weapon, it adds 5 points to your COMBAT SKILL . If you find a Weapon during your adventure, you may pick it up and use it. You may only use one Weapon at a time in combat.
Bows and Arrows
During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat Weapon, such as a Sword or an Axe.
In order to use a Bow you must possess a Quiver and