Character
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âYou are in luck though. Look yonder - the lank haired villain with the face of a hungry polecat. That is Kenion the Pimp, who will certainly help you, though at a price.â Maiden
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Now that you have sufficient background material to play you will need to create your PC. The notes above are only guidelines, but keep them in mind when doing this. For example, a Makean might be naturally shy, polite and feel that slavery is inherently wrong, but if so his fellow citizens will probably sell him out of sheer embarrassment. The GM should bear this in mind. Alternatively, there are the other worlds of the Cluster, which allow for those who would rather play a more personalised character, hereafter known as the Stranger. A Stranger must be created according to the Core Rules in order to interact with the locals, but otherwise the player has a free hand, although the Game Master may feel the need to step in event of any abuse of the system.
First then, having printed out a copy of the character sheet, decide which of the nine possible groups your character belongs to, whether they are male or female, and their name. You are now that character.
Next you need to consider your abilities. First there are the four Basic Attributes from the Core Rules -
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Experience, Dexterity, Intelligence, Constitution.
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Then there are the eight Additional Attributes, which in the case of the Maiden Saga are also the Primary Drives of the eight peoples (as given above) but weâre now thinking of individual characters.
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Power, Pride, Allure, Craft, Greed, Guile, Wisdom, Wealth.
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If you want to play a Stranger you can divide 100 Game Points as set out in the Core Rules, and should select of your eight Additional Attributes as your Primary Drive. Otherwise, if your PC belongs to one of the eight peoples, you initially have 64 Game Points to divide between these twelve attributes, with a minimum of 1 and a maximum of 10. Let us consider, for example; Talithea, a princess of Mund; Irqual, the captain of a Makean corsair; and Raiklin NâJukolana, an educated Aprinian of late middle-age.
Talithea
Irqual
Raiklin
Experience
3
6
8
Dexterity
4
6
2
Intelligence
5
3
8
Constitution
6
8
2
Power
3
8
4
Allure
8
3
2
Pride
10
9
6
Craft
2
4
6
Greed
6
7
6
Guile
6
1
6
Wealth
7
4
4
Wisdom
4
5
10
Total
64
64
64
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These figures show how they rank in comparison to their peers, but the characteristics of each people also need to be taken into consideration. A further 36 points should therefore be distributed to PC according to the following matrix -
P
o
w
e
r
P
r
i
d
e
A
l
l
u
r
e
C
r
a
f
t
G
r
e
e
d
G
u
i
l
e
W
e
a
l
t
h
W
i
s
d
o
m
Aeg
8
6
7
4
5
3
1
2
Mund
7
8
6
2
1
4
5
3
Hai
6
4
8
5
3
7
2
1
Ythan
5
3
2
8
7
1
4
6
Makea
4
2
1
3
8
6
7
5
Oretes
3
5
4
1
2
8
6
7
Vendjome
2
1
3
7
6
5
8
4
Aprina
1
7
5
6
4
2
3
8
The chart now reads -
Talithea
Irqual
Raiklin
Experience
3
6
8
Dexterity
4
6
2
Intelligence
5
3
8
Constitution
6
8
2
Power
10 (3+7)
12 (8+4)
5 (4+1)
Pride
18 (10+8)
11 (9+2)
13 (6+7)
Allure
14 (8+6)
4 (3+1)
7 (2+5)
Craft
4 (2+2)
7 (4+3)
12 (6+6)
Greed
7 (6+1)
15 (7+8)
10 (6+4)
Guile
10 (6+4)
7 (1+6)
8 (6+2)
Wealth
12 (7+5)
11 (4+7)
7 (4+3)
Wisdom
7 (4+3)
10 (5+5)
18 (10+8)
Total
100
100
100
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It is only possible for a human being to be so strong, so beautiful, so greedy, so wise, so there is an absolute upper limit of 50 Points on both Basic and Additional Attributes, and of 100 on Specialist Attributes.
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Specialist Attributes -
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Each of the eight peoples also has a Specialist Attribute, which are optional and you may buy for your character at a cost deducted from your 64 Game Points, as follows -
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Aeg â Magic â only the shamans and witches of the Aeg are sufficiently in tune with nature to command magic, and even then it is a complex and debilitating process, so much so that loyal friends are needed in order for a user to function