The Maiden Saga: Role Playing Game Read Online Free

The Maiden Saga:  Role Playing Game
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the women tending towards the voluptuous. They are more civilised than their neighbours, and wary, particularly of slavers. They keep tight border controls, and what trade they have is with the Hai across the Red Parch. A lush hinterland provides drugs and plenty of food, the northern desert metals and semi-precious stone, but little else. Their lives are easy and their life expectancy long, making them cautious and less hardy than others.
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Primary Drive – Wisdom
Social – democratic city states. Meritocracy. Agriculture, husbandry, gathering.
Slavery – unacceptable.
Technology – industrial.
Armament – rifles, artillery.
Clothing – little or none. Silk.
Religion – none. Atheist.
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    Erotic Congress – the Aprinians take a casual attitude to sex and have few taboos. Nudity is the rule rather than the exception and there is no shame in public display. Prostitution is consider a pointless barbarism, although it is not uncommon to offer sex as a courtesy. Other peoples consider the dark skin and abundant endowments of the Aprinians appealing.
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    Quirks – the Aprinians have a peculiar horror of slavery, which by a curious logic makes it their favourite erotic fantasy, often combined with bondage and spanking, which are seen as purely erotic. Decorative erotic piercings are the norm and a mark of status.
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    Half-men and beasts
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    Four distinct types of half-men need to be taken into account.
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    Dwarves – a burly, solid people fond of mining, metallurgy and mead. They live in cities to the north of Ythan and are occasionally met with elsewhere as mercenaries or traders. Dwarves are tough, surly, practical, avaricious. Dwarves can be hired, at high rates, and make excellent guards although they are ultimately loyal to their own kind. Their technology surpasses even that of the Aprinians, but they keep it firmly to themselves.
    Dwarves and true humans breed true and produce fertile offspring but they don’t usually go in for this and are regarded as a distinct species, especially by themselves.
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    Trolls – huge, lumbering creatures confined to mountainous regions, trolls are too stupid and too aggressive to communicate with and cannot be used for effective labour. They have a strong, distinctive scent and are easy to avoid, while they are vegetarian and will not normally attack humans. Only the most powerful and experienced warrior could hope to survive unarmed combat with a troll, but it is known. Capturing trolls is feasible if never easy, generally done using nets and packs of dogs. The Makeans and others occasionally use them for sport.
    Trolls can interbreed with humans and some even consider the Aeg to have troll blood, although it is best not to mention this. Very occasionally trolls are used for erotic entertainment or punishment, but this is considered an outrage except in Ythan, where they are determined that troll/human crosses will make ideal slave labour and shock troops. So far they have had little success, but that doesn’t stop them trying.
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    Goblins – ugly, green troglodytes about two feet tall. They feed on subterranean animals and detritus, living in extensive systems of burrows in remote woodland. Most peoples shun goblins, but they are cunning are hard to catch. The Makeans use them for entertainment.
    There are no female goblins, while the male is equipped with a monstrous green penis out of all proportion to his body. This he employs with a will on any hapless human girl who succumbs to the rich musk he exudes, which is so strong and so powerful that one deep breath will render even the purest high-born lady of Mund helpless with desire. Should this fate befall a girl she will eventually give birth to a dozen or so goblin imps, which is one good reason they wear chastity girdles.
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    Nymphs – nymphs are exquisitely beautiful but almost brainless things of small size but human proportions. They are shy
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