The Kartoss Gambit (The Way of the Shaman: Book #2) Read Online Free

The Kartoss Gambit (The Way of the Shaman: Book #2)
Book: The Kartoss Gambit (The Way of the Shaman: Book #2) Read Online Free
Author: Vasily Mahanenko
Tags: Science-Fiction, adventure, Science Fiction & Fantasy, cyberpunk
Pages:
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Dungeons, opened every half a year, inside the still unexplored parts of the Free Lands, to give players an incentive to spend their time on making their way there. But I digress, a lot...
    I had been sent for settlement to the farthest reach of the Empire, on the border with the Free Lands, which here took the form of impassable woods, bogs and mountains. There were no towns or villages. On the map, almost exactly by the spot labelled Beatwick, there were several icons indicating free mines in this area. I should go there and check them out. However, what really dampened my spirits was that the nearest Imperial town, Farstead, was a really long way off. Two days on a cart is not exactly next door, if I understood the scale of the map correctly. Considering that I cannot leave Beatwick for more than two days, a visit to Farstead was out of the question.
    "Had a good look now?" inquired the Headman and then rolled up the map and put it back in his table. "We may not be in the centre of the Empire, but there's still plenty to do here."
    "Do you have any assignments for me?" I asked out of habit, knowing full well that the red band on my head wouldn’t make me seem particularly trustworthy in the eyes of any NPC. I had to spend around a week in the village for its residents to get used to me and get less wary of me and only then start seeking out any quests. But there's no harm in trying.
    "Of course there are, but I can't give them to just any stranger," replied the Headman, confirming my thoughts. "First live here for a little while, make some contribution to the village and then there'll be assignments for you. Although... there is one. Recently a pack of wolves has appeared in the woods. They've become bold and started raiding the herds. The shepherds said that they are lead by an enormous Wolf. If you do away with the Wolf, we can see about other assignments. In any case, it is high time for that pack to be culled, it's no good for it to be roaming the woods in such numbers. But bear in mind – I won’t take your word for it. I will need proof.
     
    Quest available: "The Hunt for Grey Death."
    Description: A pack of wolves lead by an enormous alpha wolf has appeared in the lands around Beatwick. Destroy 10 Wolves and the great Grey Wolf. As proof that you've completed the assignment bring back Wolf Tails, which have 100% drop rate from each mob. Quest type: Common. Reward: +100 to Reputation with the Krong Province, +200 Experience, +80 Silver. Penalty for failing/refusing the quest: -100 to Reputation with the Krong Province.
     
    "I'll take it. I'll go after the wolves tomorrow, first thing in the morning," I said as I accepted the quest. "But I have a few more questions. How many..."
    "Wolves first, questions later." The Headman cut me off in a tone that indicated that the matter was closed. "Now Tisha will take you to Elizabeth, to whom you must remember to give the letter. Go on the hunt tomorrow and after that we'll talk. Tisha!" called the Headman, and a couple of moments later the girl from the painting flew into the room.
    "Let me introduce you, this is my daughter Tiliasha. This is Mahan, he'll be living in our village for three months. Take him to Elizabeth, he can stay with her."
    "Just call me Tisha." The gentle voice of the girl was in tune with her beautiful appearance. "Let's go, I'll show you the village," she then moved gracefully to the door and gestured to me to follow her.
     
    Quest 'Visiting the Village Headman' completed.
     
    It was a large village. From the side of the hill I counted around seventy houses, but in actual fact there were one hundred and three households. Quite a lot, especially by frontier standards. The village followed a standard layout: the central square, where the Headman's house stood, and three streets: Straight, Crooked and Serpentine. The kids from these streets were always in the process of trying to establish who was the best and strongest, so fights were fairly
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