is the most popular home video game in the country, and that, too, is not an insignificant thing. Thirty-two million Nintendo home systems have been sold since 1986, when it was introduced in this country. There is a Nintendo system in seven of every ten homes in America in which a child between the ages of eight and twelve resides. By the time a boy in America turns ten, he will almost certainly have been exposed to Nintendo home games, Nintendo arcade games, and Game Boy, the handheld version. He will probably own a system and dozens of games. By ten, according to Nintendo studies, teachers, and psychologists, game prowess becomes a fundamental, essential male social marker and a schoolyard boast.
The Street Fighter characters are Dhalsim, Ken, Guile, Blanka, E. Honda, Ryu, Zangief, and Chun Li. Each represents a different country, and they each have their own special weapon. Chun Li, for instance, is from China and possesses a devastating whirlwind kick that is triggered if you push the control pad down for two seconds and then up for two seconds, and then you hit the kick button. Chun Li’s kick is money in the bank, because most of the other fighters do not have a good defense against it. By the way, Chun Li happens to be a girl—the only female Street Fighter character.
I asked Colin if he was interested in being Chun Li. There was a long pause. “I would rather be Ken,” he said.
The girls in Colin’s class at school are named Cortnerd, Terror, Spacey, Lizard, Maggot, and Diarrhea. “They do have other names, but that’s what we call them,” Colin told me. “The girls aren’t very popular.”
“They are about as popular as a piece of dirt,” Japeth said. “Or, you know that couch in the classroom? That couch is more popular than any girl. A thousand times more.” They talked for a minute about one of the girls in their class, a tall blonde with cheerleader genetic material, who they allowed was not quite as gross as some of the other girls. Japeth said that a chubby, awkward boy in their class was boasting that this girl liked him.
“No way,” Colin said. “She would never like him. I mean, not that he’s so . . . I don’t know. I don’t hate him because he’s fat, anyway. I hate him because he’s nasty.”
“Well, she doesn’t like him,” Japeth said. “She’s been really mean to me lately, so I’m pretty sure she likes me.”
“Girls are different,” Colin said. He hopped up and down on the balls of his feet, wrinkling his nose. “Girls are stupid and weird.”
“I have a lot of girlfriends, about six or so,” Japeth said, turning contemplative. “I don’t exactly remember their names, though.”
The teenagers came crashing out of Danny’s and jostled past us, so we went inside. The man who runs Danny’s, whose name is Tom, was leaning across the counter on his elbows, looking exhausted. Two little boys, holding Slush Puppies, shuffled toward the Nintendo, but Colin and Japeth elbowed them aside and slammed their quarters down on the machine. The little boys shuffled back toward the counter and stood gawking at them, sucking on their drinks.
“You want to know how to tell if a girl likes you?” Japeth said. “She’ll act really mean to you. That’s a sure sign. I don’t know why they do it, but it’s always a sure sign. It gets your attention. You know how I show a girl I like her? I steal something from her and then run away. I do it to get their attention, and it works.”
They played four quarters’ worth of games. During the last one, a teenager with a quilted leather jacket and a fade haircut came in, pushed his arm between them, and put a quarter down on the deck of the machine.
Japeth said, “Hey, what’s that?”
The teenager said, “I get next game. I’ve marked it now. Everyone knows this secret sign for next game. It’s a universal thing.”
“So now we know,” Japeth said. “Colin, let’s get out of here and go bother Maggie. I mean