something about getting some terrain shots from altitude."
"Why? I mean we have all the images from the helmet cameras and the surveillance cameras."
"The Major just wants to be fully prepared when it comes time to show the Board how miserable that mud-ball is and what we were up against. I understand he found the images of the two battles with Lampaxa Vorheridines so entrancing that he watched them over and over. And Sgt. Booth designed a new unit patch that shows the Lampaxa head. It looks more frightening than the real thing."
"Nothing is more frightening than the real thing," Weems said. "Since we got back, I've had several nightmares about those monsters."
When the shuttle mechanics entered the bay, it gave Sydnee and Weems a chance to perform their walk-around. The shuttles weren't very old and looked sound and well maintained. Then it was simply a matter of waiting around until Major Burrows arrived and gave them their orders.
Marine Captain Burrows, always referred to as Major Burrows because a ship can only have one captain, finally arrived three-quarters of an hour later. He called MacDonald, Weems and Sydnee aside and asked, "Marcola, how's your arm?"
"Um, my arm, sir?"
"I read that your shoulder was dislocated during the attack on the Glassama ."
"Um, yes sir. My arm is fine now. I feel a twinge sometimes if I twist it the wrong way, but most of the time it feels a hundred percent."
"Any doubts about piloting a ship with an arm that isn't quite a hundred percent?"
"None, sir. The physical requirements for flying a shuttle aren't that demanding."
"How about flying a fighter?"
"Um, a fighter, sir?"
"Let me outline the mission. You and Weems will fly your shuttles down to the planet and surreptitiously land in a clearing a kilometer beyond where the three rebel fighters are parked. The location information has already been downloaded into the navigation computer of both shuttles. After disabling your shuttles so they can't be commandeered during your absence, you'll deploy to the fighter clearing, disable one of the fighters and then take the other two. You'll each perform a single, low-level flyover of the rebel encampment to send the rebels scurrying for cover while my Marine fire teams surround the camp. When the rebels come out from cover and assemble to discuss the situation, we'll move in and take them prisoner.
"At least that's the plan," Burrows said. "We all know that no plan survives first contact with the enemy. We'll be in constant communication, and with this new armor, the only light weapons that can harm us are mortars, RPG's, and hand grenades. According to reports from Lt. Marcola, the rebels have few weapons left, but stay sharp!"
"Sir," Weems said, "I don't know how to fly a Clidepp fighter and Lt. Marcola might not either."
"That true, Marcola?" Burrows asked.
"Yes, sir." Sydnee said. "We're both experienced pilots, and I don't believe the injury to my arm will affect my flying ability at all, but the controls of those Clidepp fighters might be considerably different from the Marine fighters."
"But you flew that Clidepp tug you stole from the rebels to the Perry ."
"Um, yes, sir. But a tug is considerably different than a fighter in maneuvering and flight characteristics. I was able to correlate the tug's controls with those of SC tugs I'd flown, and Lt. Weems had no trouble later flying that tug as well. Of course, we can't really know for sure until we see the cockpit of the fighters. If their ships are like ours, we might be able to work it out, but I don't know about performing a low-level flyover without a little practice."
"Well," Burrows said, "perhaps this is one of those instances where the plan falls apart even before we meet the enemy. I've been told you're the best pilot aboard the Perry , Marcola, so I'll make a decision about the flyover once we're down on the planet and you and Weems have had a chance to examine the fighter cockpits."
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Chapter Two
~ June 2