but now there were level 80 to 90 skeleton archers, and level 90 to 110 skeleton mages.
The skeleton warriors were easy to deal with. Their sluggish movements made them easy targets to the militia members. Smoke had thought about using the labyrinth as their own special dungeon to raise the level of their militia.
However, the new skeleton archers and skeleton mages proved to be formidable monsters against their militia members. Smoke immediately ordered his commanders to hunt down the ranged skeleton monsters.
He had an ominous suspicion as soon as he saw the new skeleton monsters. He ordered Espion to join him in front. Together they swiftly headed towards the tunnel's exit.
Sierra remained behind and took command of the militia members. Their militia members varied from levels 65 to 80 which gave them a decent experience from the skeleton monsters.
Smoke stopped when he reached the tunnel's exit. Slowly, he took a peek and found four massive boulders were at the center of the chamber.
From Smoke's fight with Dasende, he had learned that those boulders were the dormant forms of the gigantic krampus guarding the exit of the labyrinth.
Those monsters would awaken if they entered within the krampus' range. His suspicion was confirmed when he saw the four dormant krampus laying there.
Andrais, the great sphinx who guarded the labyrinth's treasure room, told him that the labyrinth upgrades its difficulty whenever there is someone who leaves with its treasures.
The new skeleton monsters and the increased guardian krampus were the labyrinth's way of protecting itself. To prevent the the same level of intruders who had previously entered.
On their way back to Sierra and the militia, Smoke found it strange that the krampus guardian had been increased to four but the skeleton monsters were only added with archers and mages.
As Smoke was lost in his thoughts, he heard someone's yell.
"Smoke! Aim for the skeleton knight! It seems to be the boss of this mausoleum!" shouted Sierra over to him as soon as she spotted it.
The seven foot skeleton knight kept on bashing the shields of the militia. Sierra, Ichaival, and Laernea had damaged the monster which revealed its name and life bar. Loueric (210,187/300,000 HP).
The skeleton knight had enough of the werebear's attacks and ran away from Sierra and the commanders. As it ran, it kept on attacking the lower level militia.
Loueric had an impressive life bar, but its weakness against Fire proved to be a fatal flaw. Smoke instantly equipped his power chainsaw bow and attacked the skeleton knight with his fire arrows.
A torrent of fire arrows came all at once, and lit up the skeleton knight. The militia members did their best to move out of the way. They held their shields in front of them, and blocked the incoming attacks of the skeleton knight.
Loueric was aggravated by Smoke's damage. As soon as the skeleton knight saw that it was a lone DarkElf who was the source of the fire arrows, it immediately charged towards him.
Espion ran in front of Smoke and met the skeleton knight head on. The skeleton knight pulled back its right elbow as it prepared to lunge its sword against the young Spy.
Smoke never ceased his fire arrows as Espion ran in front of him. They used the attack pattern where Espion stayed low, close to the ground on his left side, while he kept on with his head shots and right upper body attacks.
With the green dual knives out, Espion expertly parried the Loueric's sword thrust and ran the dual knives against the skeleton knight's blade.
The young Spy dodged the skeleton knight and was directly behind him. Espion immediately started to attack the skeleton knight's back.
Loueric's focus was on the Espion which made him turn around to face the young Spy.
+ Attack hit skeleton knight: Loueric. +FIRE DMG. CRITICAL HIT. BACK ATTACK. Damage 9,114.