Fire on the Water Read Online Free Page B

Fire on the Water
Book: Fire on the Water Read Online Free
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
Pages:
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o'clock this afternoon and that the journey will take seven days.
    You are hungry and must eat a Meal here or lose 3 ENDURANCE points.
    After the Meal, if you decide to approach the coachmen and ask to buy a ticket for the journey to Port Bax, turn to 136 .
    If you would rather descend the ladder to the street outside, turn to 238 .

34
    As you close the door of your cabin, you hear the frantic shouts of the crew as they prepare to fight off the attackers. Suddenly you hear the dull thud of something hitting the rear deck followed by the shrieks of creatures you know only too well — Giaks! The Zlanbeast are dropping nets of Giaks onto the ship. The door of your cabin bursts open and you are faced by three of the hideous grey-skinned creatures. Their jagged swords are covered in blood. You cannot evade and you must fight them as one enemy.
    Giaks: COMBAT SKILL  16    ENDURANCE  14
    If you win the combat, turn to 345 .

37
    Inside the coach it is warm and dry. Shaking the rain from your Kai cloak, you notice three other passengers on board: two women and a man who is snoring loudly. One of the women looks up and smiles.
    Illustration III —Inside the coach, it is warm and dry.
    ‘We should reach Ragadorn in six hours,’ she says, placing her basket on the floor so that you can sit beside her. You learn that she lives in Ragadorn and she tells you a little about the port.
    ‘Since Killean the Overlord died three years ago, Ragadorn has been ruled by Lachlan, his evil son. He and his mercenaries are nothing but pirates. They bleed the people dry with their heavy taxes, and if anyone complains, they are quietly disposed of. It's a sorry state of affairs. If you take my advice you'll leave Ragadorn as soon as possible.’
    During the journey you must eat a Meal or lose 3 ENDURANCE Points.
    Then in the distance you hear a bell tolling. You look out of the window to see the city wall of Ragadorn. The coach passes through the west gate and pulls to a halt. As you jump to the ground, you are greeted by the awful smell of this dingy seaport. A rusty sign nailed to a wall says ‘Welcome to Ragadorn’.
    The woman tells you that you can board a coach to Port Bax at the coach station near the east gate of the city.
    If you wish to walk north into Westgate Lane, turn to 122 .
    If you wish to head south along West Bank Walk turn to 323 .
    If you want to walk east into Axe Lane, turn to 257 .

42
    You sense that someone is on the cliff above and that you were the intended victim of their attack. Someone is trying to kill you!
    Turn to 168 .

43
    You swing the Sommerswerd in a wide arc and hit four of the zombies in one sweep, but no sooner do their corpses drop to the deck than others press forward to take their place. You will never kill them all before they overwhelm you. As they start to tear at your cloak, you are forced to dive overboard into the sea to avoid certain death.
    Turn to 286 .

44
    The venom is in your bloodstream. Your arm feels numb and you are beginning to sweat. The last sound you hear is the gentle lap of the surf and the cries of vultures high above.
    Your life and your quest end here.

48
    Pointing at a jug of ale on the bar, you tell the sailor to watch very closely. Closing your eyes, you concentrate on the jug until you can picture it in your mind's eye. As you will the jug to rise in the air, you hear the sailor gasp in amazement.
    Turn to 268 .

49
    For three days and nights, the fleet of Durenor spread canvas and sail swiftly towards the Holmgulf. But although the voyage is fast, each ship in the fleet is cursed by misfortune. Sails tear, ropes mysteriously untie themselves and timbers warp and leak. The men become short-tempered in the cramped quarters, and fighting — often to the death — is commonplace. By the third night of the voyage, Lord Axim is close to despair.
    ‘Never have I suffered such a wretched journey. No enemy has been sighted nor battle fought, yet half my men are either ill
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