intervene. Cheapside was crowded -- it was a warren of stews and music dens that attracted the best and the worst of the city -- and his instinct told him he'd be better somewhere he could see an attacker coming. He moved like a crab into Seething Lane, which was nearly always empty now on account of the smell. He hurried down the narrow street, then stepped quickly into the shelter of a doorway and waited.
He could see the head of the alley and the milling crowds of Cheapside. Nobody had followed him and he was just starting to relax when a broad form silhouetted at the junction. The man looked huge, but the other three who joined him looked larger still. Together they began to saunter down the alley.
There was a chance they weren't looking for him, but Pyrgus wasn't about to bet his life on it. He began to wonder if Seething Lane was such a good idea. There was no way he could get past the four men and back to Cheapside. But if he made a break south, he was running towards a dead end. Not so long ago the lane led into Wildmoor Broads, but since Chalkhill and Brimstone built their new glue factory there was no way through.
A thought occurred to Pyrgus. In all the best adventure stories, heroes trapped in doorways pushed the door and found it open. Then they went inside, charmed the pretty young daughter of the household and persuaded her to hide them until the danger was over. Maybe he should try that now. He pushed the door and found it closed.
Shoulder to shoulder, the four men filled the entire width of Seething Lane. Their movements appeared casual, but they were carefully checking every doorway they passed. In minutes they would be checking his. Pyrgus knocked softly, silently praying the pretty young daughter of the household had good ears. After a moment, he knocked again more loudly. The four men were so close now he could hear their breathing, which meant they could hear his knocking. They quickened their pace. Pyrgus kicked the door violently. When it failed to splinter he turned and ran.
'That's him!' one of the big men shouted. All four broke into a lumbering run.
Pyrgus was fast, but that just meant he reached the dead end quicker. Since Chalkhill and Brimstone built their smelly factory, Seething Lane ended in high metal gates, lavishly decorated with fierce warning notices about guards and lethal force. Why they needed that sort of security in a grotty glue factory Pyrgus had no idea, but Chalkhill and Brimstone were both Faeries of the Night, a notoriously suspicious breed. Besides which, they made a great fuss about the secret process that produced their glue. He grabbed the gates and found them locked. Behind him the running footsteps drew closer.
There was a speakhorn fastened to the gate above the lock, but Pyrgus knew better than to get into conversation with some gluehouse guard. Without bothering to glance behind, he jumped on to the gate. The combat shirt and breeches he was wearing underneath his jerkin made him look like some great, green insect as he climbed.
Despite the fierce notices, the only thing on the other side of the gate was a spacious sweep of cobbled yard surrounded by the factory buildings. Although the place was new -- opened no more than a month or two ago -- it somehow managed to look old. Grime clung to every surface. Beyond the office buildings he could see the squat glue-oven chimneys belching foul black smoke. Chalkhill and Brimstone Miracle Glue would glue anything to anything.
It would be only a matter of time before his pursuers reached the gate. He didn't think they'd climb over, but they might bribe a guard to let them in. In any case, he couldn't afford to hang around. He was about to make a dash across the yard when a fat rat darted from one of the buildings. It had got no more than six feet when a cobblestone exploded.
Pyrgus froze as chips of stone and bits of rat rained down on him. Chalkhill and Brimstone had laid mines around their factory? He